| Auras! | |
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+4Territo Glorn2 Ignaciorocks Mr.Blonde 8 posters |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Auras! Fri Jan 21, 2011 2:22 pm | |
| Since we are getting rid of the team element of global XP... which makes me sad, how about make an new change to the team play, make all auras global! why? because not only is this a buff to auras and will encourage the use of auras in pubs, because pubs can't farm worth shit, but with a lvl 7 devotion they may have a chance, or the hapless pub who has 4 summons but no auras to help him farm so gets stuck at lvl 14. besides this, it makes things like mana regen aura and endurance aura so much better for organized team games, as it will give your team a huge edge in farming and ganking.
another seperate issue. give command aura innate a buff. lvl 5 aura gives 18% damage? thats a joke, most people will grab auraric set for HP and antikite at about 25-30 givng a 20% buff. and str gets deathbringer at about 14 which is also 20%. I think if you sacrifice your innate at lvl 30 you should get 22% or something atleast decent. | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: Auras! Fri Jan 21, 2011 2:28 pm | |
| Do u mean making the auras with like an infinite AoE? Cuz these auras have a really nice AoE already, I think.
And why are u getting rid of Shared EXP!?!?!? That takes away a key thing of the game! This makes it even more 1v1 based rather than making a team game, which is what this game is supposed to be. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Auras! Fri Jan 21, 2011 3:58 pm | |
| Funny; that I add it and hundreds of people QQ; and I remove it, and a few people still QQ.
Most pubs dislike it, and most clan players like it. Pubs play a lot more team games then we do. Bend to the will of the pubs. | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Auras! Fri Jan 21, 2011 4:00 pm | |
| anyway getting back on topic what about my aura idea? | |
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Territo Wanna-Be
Posts : 41 Join date : 2010-10-10 Age : 29 Location : Rake Fourhest, California
| Subject: Re: Auras! Fri Jan 21, 2011 4:06 pm | |
| Charge, i disagree with that because it will make some things OP.
Like if you were to have an endurance aura, and your on your side of the map, and your teammate is on the other side, he would be able to use that to just run faster than the ppl he is ganking. And if you were to main lvl it, you would be unstoppable.
Also, if you had a build with Unholy aura and demon spawn/summon badger, if you main lvled it, your demon spawn/badger wouldnt be able to die really. And you could just have it tank the whole game.
(I am not saying someone would want to main lvl an aura the whole game, but its just an example of things that could happen)
The AoE on the auras are pretty good right now, but making them infinite would just be....stupid. The AoEs are there to make sure that things like that dont happen.
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Yes, Ig. Global XP is being taken out. I dont remember exactly what Glorn did with it, but it was because people were QQ, like Glorn said, about it and thought it was a bad thing. I know that not everybody agrees with that, but like Glorn had said earlier this week,
"If changing things in the map or clan would mean that the CHA community would increase, then I would do it." (not exact quote, but it was the general idea of what he said) | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Auras! Fri Jan 21, 2011 4:23 pm | |
| yes, combining a main lvl aura on one person with another summon would make the summon powerful, but in the same terms it would greatly cripple teh person who has to main lvl an aura all game, they would be way behind and it would actually hurt the team as a whole to do this. | |
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vonmahs Average Player
Posts : 118 Join date : 2011-01-17
| Subject: Re: Auras! Fri Jan 21, 2011 4:39 pm | |
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stomp2anewbeat Smart Player
Posts : 193 Join date : 2010-11-22 Age : 29 Location : Chicago
| Subject: Re: Auras! Fri Jan 21, 2011 6:21 pm | |
| another win for "the thumbless zombie parade". | |
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Yetidiah Wanna-Be
Posts : 73 Join date : 2010-02-14
| Subject: Re: Auras! Fri Jan 21, 2011 6:48 pm | |
| I say do it but nerf them by like 10% | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Auras! Fri Jan 21, 2011 7:04 pm | |
| i would say that the nerf i could see especially in the late game auras, but early game, don't u think they are weak enough? eg unholy/devotion lvls 1-7 | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Auras! Fri Jan 21, 2011 7:37 pm | |
| devotion gives just as much armor as spikes, but in a huge AoE...
Unholy gives very good early game regen, even if your off level it...
I see no reason at all that auras should be changed. I mean, people use them enough in 1v1 situations, that it would be stupid to give them the huge buff of working globally. An entire team could AFK farm, simply by picking all auras; 1 aura per player.
Dont fix what aint broken. | |
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Auras! Sat Jan 22, 2011 2:31 am | |
| I can sympathize with this there have been times where I wished my ultimate tranquility was global. The thing is it's just impractical is all. On the share experience I was one of the main people against it and at the time I was a little angry about the fact that me and my opponent had the same creep score yet he had an early +2 levels over me because his allies were playing and mine were away from key board. Later this +2 levels became 6 levels because a higher level nuke clears creeps faster than a lower level one does. So yea facing a 3 on 1 duel while being at a handicap of levels. So well being off topic enough story short I don't mind the experience share any more.
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Auras! Sat Jan 22, 2011 11:36 am | |
| Well Glorn, its hard to say that something that is meant to be a team skill works better as a 1v1 skill, then as a team skill? wouldn't you agree. If people are picking Aura's as 1v1 abilities, shouldn't they get a bit of a nerf in the 1v1 department and a buff in the team department? The easy way would be to increase AOE and decrease the amount of BUFF that they give you. It seems counterinituitive that Auras became some powerful in 1v1 situations in the first place... | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Auras! Sat Jan 22, 2011 12:38 pm | |
| they arent BETTER for 1v1; but they are usable in 1v1... That is like saying that hex shouldnt be usable in team games because it is a single target.
The idea of auras, is that your team should be doing team things together, to share the buff. 1100 AoE is pretty large, if you are creeping together, or bossing together, or ragging together... or really anything that can be considered "teamwork" you will share a strong buff.
Easy fix? If you want the aura, be kinda close to the guy with the aura. | |
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